Learning
Design
Learning should be hands-on, inclusive, and driven by curiosity. I design learning experiences that empower people to explore, experiment, and grow—blending play, technology, and storytelling with educational research and best practices. Rooted in constructivist and social learning theories, my approach integrates project-based learning, gamification, and the third space to make learning meaningful. With over nine years of experience teaching math, physics, design, making, and sailing across classrooms, makerspaces, and online environments, I create engaging, supportive spaces where learners gain confidence and bring ideas to life.
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Assessing Writing of Undergraduate Students in a GenAI WorldThe emergence of GenAI is revealing a fundamental flaw to the assessment of writing as large language models (LLMs) are capable of instantly generating text that is indistinguishable from a human (Nikoli et al., 2024). Human-centred design recommends that one should “start by trying to understand what the real issues are” (Norman, 2013, p. 218),…

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Five Levels of Technology Integrated EducationMy remix of Sylvia Duckworth’s (2019) infographic of SAMR ISAMR is the combination of the SAMR and ISAR models The SAMR model, developed by Puentedura (2016), is a guide for the effective integration of technology into teaching and learning. It offers four levels of technology integrated learning including substitution, augmentation, modification, and redefinition. The ISAR…

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emergent process-based strategies for writing assessment in the age of large language modelsI am in the first year of a four-year PhD program in Educational Studies at the University of Victoria (UVic). My dissertation will further my Master’s in Educational Technology research by exploring Emergent Process-Based Strategies for Writing Assessment in the Age of Large Language Models (LLMs). I bring expertise in process-based educational approaches, which emphasizes…

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an open educational resource for sustainable and inclusive trades educationView the Open Educational Resource here Greening Construction Trades in Canada addresses the integration of climate change awareness and Indigenous perspectives into the construction trades. This publication empowers instructors with innovative tools and knowledge to guide the construction sector towards Net Zero, focusing on sustainable practices and Indigenous ways of knowing to create a more…

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a multimedia project to invite women into makerspaces and address the gender gapThe Electric-Textiles Workshop was designed to invite more women into the local makerspace community, addressing the gender gap in maker culture. By combining traditional sewing with wearable electronics, the workshop provided a welcoming entry point into electronics, coding, and soldering. Partnering with Nicole Bertram from The Spool and The MakeItZone, this four-session workshop guided participants…

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exploring learning: a mind map of my learner-centred approachAdrian’s Choice · Education Practice & Theory · Master of Educational Technology · Personal Project · User ExperienceThis mind map is a representation of my personal learning theory. My learning theory is strongly rooted in a learner-centred philosophy. I am influenced by constructivism and experiential theories, which provide constructs to the underlying neuroanatomy. Overall, learning is a very complex phenomenon and this flow chart only begins to outline everything that learning is.…

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an opinion recently after the public ChatGPT launchGenerative AI has taken the world by storm, disrupting innumerable industries. It can generate text, images, music, video, code, and the list goes on and on, with incredible results. In 1950, Alan Turing famously proposed a test for artificial intelligence: if you could speak to a computer and believe it to be human, then the…

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a tool to disrupt the design of educational experiencesThe design of educational experiences are complex and not a ‘selection’ process. There is the opportunity for creativity from a transitional space, from a cookbook that could facilitate ‘surprising’ thinking. Instead of a linear ‘recipe’ often found in a cookbook, I have developed a card set that is open-ended, non-linear, and somewhat vague, allowing space…

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a tool to disrupt the design of educational experiencesExperience Wildcards are a tool that inspires divergent thinking when designing educational experience – to approach person-centred design from new angles. Tools, such as Experience Wildcards, are valuable as they challenge designers ideas and disrupt their practices offering new avenues for inquiry. The project started from an crude idea and resulted in the development of…

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exploring the design of four distinct learning tools/systemsIntroduction The term technology, finding the boundaries of technology, and the extent to which it can be leveraged for education has been often in my mind in this program, in this Masters of Educational Technology. I feel that many stones have been left unturned. The goal of this IP is to analyze learning artifacts that…









