Learning
Design
Learning should be hands-on, inclusive, and driven by curiosity. I design learning experiences that empower people to explore, experiment, and grow—blending play, technology, and storytelling with educational research and best practices. Rooted in constructivist and social learning theories, my approach integrates project-based learning, gamification, and the third space to make learning meaningful. With over nine years of experience teaching math, physics, design, making, and sailing across classrooms, makerspaces, and online environments, I create engaging, supportive spaces where learners gain confidence and bring ideas to life.
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Assessing Writing of Undergraduate Students in a GenAI WorldThe final phase of the Double Diamond design process is to converge the solution space, ultimately to one final solution for the problem. Within the problem space of assessing writing of undergraduate students in a generative artificial intelligence (GenAI) world, the problem to solve is: “How can we make the learning that occurs while writing…

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Assessing Writing of Undergraduate Students in a GenAI WorldDesign Process · Education Practice & Theory · Generative Artificial Intelligence · PhD in Educational Technology · User ExperienceI am exploring the problem space of assessing writing of undergraduate students in a generative artificial intelligent (GenAI) world through a double diamond design process. I first explored the problem space in order to better understand the problem, in Attempting to Define a Wicked Problem, before converging on a singular problem statement, in Converging a…

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Exploring Affordances and Limitations of Generative Artificial IntelligenceDesign Process · Education Practice & Theory · Generative Artificial Intelligence · PhD in Educational Technology · User ExperienceGood designers need to engage in many perspectives, oftentimes simultaneously. That is, the ability to move fluidly between different frames of mind throughout the process, from managerial to focused and from divergent to convergent. Additionally, strong and confident design emerges from the ability to integrate and leverage external support and diverse perspectives—to see things how…

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A Literature Review
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Assessing Writing of Undergraduate Students in a GenAI WorldThe emergence of GenAI is revealing a fundamental flaw to the assessment of writing as large language models (LLMs) are capable of instantly generating text that is indistinguishable from a human (Nikoli et al., 2024). Human-centred design recommends that one should “start by trying to understand what the real issues are” (Norman, 2013, p. 218),…

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Five Levels of Technology Integrated EducationMy remix of Sylvia Duckworth’s (2019) infographic of SAMR ISAMR is the combination of the SAMR and ISAR models The SAMR model, developed by Puentedura (2016), is a guide for the effective integration of technology into teaching and learning. It offers four levels of technology integrated learning including substitution, augmentation, modification, and redefinition. The ISAR…

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emergent process-based strategies for writing assessment in the age of large language modelsI am in the first year of a four-year PhD program in Educational Studies at the University of Victoria (UVic). My dissertation will further my Master’s in Educational Technology research by exploring Emergent Process-Based Strategies for Writing Assessment in the Age of Large Language Models (LLMs). I bring expertise in process-based educational approaches, which emphasizes…

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an open educational resource for sustainable and inclusive trades educationView the Open Educational Resource here Greening Construction Trades in Canada addresses the integration of climate change awareness and Indigenous perspectives into the construction trades. This publication empowers instructors with innovative tools and knowledge to guide the construction sector towards Net Zero, focusing on sustainable practices and Indigenous ways of knowing to create a more…

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a multimedia project to invite women into makerspaces and address the gender gapThe Electric-Textiles Workshop was designed to invite more women into the local makerspace community, addressing the gender gap in maker culture. By combining traditional sewing with wearable electronics, the workshop provided a welcoming entry point into electronics, coding, and soldering. Partnering with Nicole Bertram from The Spool and The MakeItZone, this four-session workshop guided participants…

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exploring learning: a mind map of my learner-centred approachAdrian’s Choice · Education Practice & Theory · Master of Educational Technology · Personal Project · User ExperienceThis mind map is a representation of my personal learning theory. My learning theory is strongly rooted in a learner-centred philosophy. I am influenced by constructivism and experiential theories, which provide constructs to the underlying neuroanatomy. Overall, learning is a very complex phenomenon and this flow chart only begins to outline everything that learning is.…









