
Competition Results: not funded I am in the first year of a four-year PhD program in Educational Studies at the University of Victoria (UVic). My dissertation will further my Master’s in Educational Technology research by exploring Emergent Process-Based Strategies for Writing Assessment in the Age of Large Language Models (LLMs). I bring expertise in process-based…


My name is Adrian Granchelli. I was born in Italy, before moving to North Vancouver, Canada where I grew up in a traditional Italian household with extended family. I am a settler to all the lands I have called home, from the greater Vancouver area to the Kootenays and currently live on Vancouver Island in…


Human emotions, through sensory engagement and the perception of a technology, strongly influences the use of that technology (Berni & Borgianni, 2021). This focus on the human experience is at the core to User Experience (UX) and manifest when developing the tangible aspects of design such as utility, usability, function, and interface (Berni & Borgianni,…


The Rotary Phone Pensieve is an interactive art project that revitalizes a vintage rotary phone with a modern microcontroller, enabling it to record, save, and playback audio. When someone picks up the phone, they hear an audio prompt that invites them to share a story and/or listen to others’ responses. This simple act becomes a…


A little note on context. At the time of writing this, I was exploring PhD programs. I met with some people in person where I first heard about the SSHRC fellowship award just a couple weeks before the deadline. The proposal that follows I developed with minimal time and support and provided the opportunity to…


View the Open Educational Resource here Greening Construction Trades in Canada addresses the integration of climate change awareness and Indigenous perspectives into the construction trades. This publication empowers instructors with innovative tools and knowledge to guide the construction sector towards Net Zero, focusing on sustainable practices and Indigenous ways of knowing to create a more…

i/o Mimicry is an interactive light-up button game system designed to merge technology, play, and music into a fun and engaging art experience. The system features large LED-embedded buttons, speakers, and multiple play modes, making it accessible to people of all ages. Collaborators: Victor Lai & Anouk Borris Project Timeline: November 2023 – June 2024…


The Electric-Textiles Workshop was designed to invite more women into the local makerspace community, addressing the gender gap in maker culture. By combining traditional sewing with wearable electronics, the workshop provided a welcoming entry point into electronics, coding, and soldering. Partnering with Nicole Bertram from The Spool and The MakeItZone, this four-session workshop guided participants…


This mind map is a representation of my personal learning theory. My learning theory is strongly rooted in a learner-centred philosophy. I am influenced by constructivism and experiential theories, which provide constructs to the underlying neuroanatomy. Overall, learning is a very complex phenomenon and this flow chart only begins to outline everything that learning is.…


Working with a colleague at Grey & Ivy, we hosted a three week design+build workshop to learners as part of a skilled trades program. We shared educational materials on the basics of design and architecture and led students through the entire process of community wants/needs through ideation, planning, prototyping, budgeting, and ultimately building. In the…

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