Creative Technology, Design, & Fabrication
From concept to creation, I design and build interactive experiences, physical-digital products, and custom technologies that bring ideas to life.
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projects
process
I work with individuals, businesses, and organizations to turn ideas and challenges into tangible solutions, from custom products and functional prototypes to interactive installations and technology-enabled experiences. Combining engineering, creative technology, and learning science, my work explores how people interact with technology, engage with their surroundings, and experience the world in new ways. Through design, electronics, programming, fabrication, and human-centred thinking, I take projects from initial concepts through to fully realized, purposeful outcomes.


1. Discover & Define
The problem, the intended use, and the constraints (budget, size, timeline) are explored in detail. This may include engaging with stakeholders from different disciplines, conducting user research, and studying precedent. The goal is a clear brief that everyone agrees on.
2. Ideate
3. Design & Engineer
The most promising ideas are developed in detail through sketches, CAD models, and quick prototypes. The mechanical, electronic, and software details are worked out, materials and components are selected, and the manufacturing approach is planned.
4. Test & Reflect
Prototypes are tested in real conditions, and what worked and what didn’t is reviewed. Improvements are made and remaining issues are resolved.
5. Refine & Deliver
The design is finalised and a working product, installation, or solution is delivered.

1. Discover & Define
The problem, the intended use, and the constraints (budget, size, timeline) are explored in detail. This may include engaging with stakeholders from different disciplines, conducting user research, and studying precedent. The goal is a clear brief that everyone agrees on.
2. Ideate


3. Design & Engineer
The most promising ideas are developed in detail through sketches, CAD models, and quick prototypes. The mechanical, electronic, and software details are worked out, materials and components are selected, and the manufacturing approach is planned.
4. Test & Reflect
Prototypes are tested in real conditions, and what worked and what didn’t is reviewed. Improvements are made and remaining issues are resolved.


5. Refine & Deliver
The design is finalised and a working product, installation, or solution is delivered.
Now design is not linear, these stages are just a guide. Design has a iteration—revisiting previous decisions with new information. This is not a step backwards, but part of the process. Testing may reshape the brief, a prototype may spark a new idea, and a constraint discovered late may change the design. This back and forth leads to the best possible solution.
Selected Works
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Step into the spotlight. Cast a shadow. Make some music.
This project was made possible with support from Stephanie Korolyk, Bryce March, and Megan Burkholder in manufacturing, testing, setup, and general positive vibes. Financial support by Greater Vancouver Interactive Arts Society. Shadow Synth is an interactive musical installation where three people use their bodies to play a synthesizer. Each player has their own spotlight, sound,…

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an interactive, AI-generated music machineSonic Tapestry is an interactive art installation that invites participants to cocreate music with a generative artificial intelligence (genAI). The music is AI-generated in real time based on a number of prompt options from a button grid such as ‘Hip-Hop’, ‘Jazz’, ‘Chorus’, and ‘Cowbell’. This piece is highly engaging and interactive, inviting participants to play,…

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Vintage Rotary Phone + MicrocontrollerThe Rotary Phone Pensieve is an interactive art project that revitalizes a vintage rotary phone with a modern microcontroller, enabling it to record, save, and playback audio. When someone picks up the phone, they hear an audio prompt that invites them to share a story and/or listen to others’ responses. This simple act becomes a…

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an interactive art light up button game system
i/o Mimicry is an interactive light-up button game system designed to merge technology, play, and music into a fun and engaging art experience. The system features large LED-embedded buttons, speakers, and multiple play modes, making it accessible to people of all ages. Collaborators: Victor Lai & Anouk Borris Project Timeline: November 2023 – June 2024…


