Creative Technology, Design, & Fabrication
From concept to creation, I design and build interactive experiences, physical-digital products, and custom technologies that bring ideas to life.
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projects
process
I work with individuals, businesses, and organizations to turn ideas and challenges into tangible solutions, from custom products and functional prototypes to interactive installations and technology-enabled experiences. Combining engineering, creative technology, and learning science, my work explores how people interact with technology, engage with their surroundings, and experience the world in new ways. Through design, electronics, programming, fabrication, and human-centred thinking, I take projects from initial concepts through to fully realized, purposeful outcomes.


1. Discover & Define
The problem, the intended use, and the constraints (budget, size, timeline) are explored in detail. This may include engaging with stakeholders from different disciplines, conducting user research, and studying precedent. The goal is a clear brief that everyone agrees on.
2. Ideate
3. Design & Engineer
The most promising ideas are developed in detail through sketches, CAD models, and quick prototypes. The mechanical, electronic, and software details are worked out, materials and components are selected, and the manufacturing approach is planned.
4. Test & Reflect
Prototypes are tested in real conditions, and what worked and what didn’t is reviewed. Improvements are made and remaining issues are resolved.
5. Refine & Deliver
The design is finalised and a working product, installation, or solution is delivered.

1. Discover & Define
The problem, the intended use, and the constraints (budget, size, timeline) are explored in detail. This may include engaging with stakeholders from different disciplines, conducting user research, and studying precedent. The goal is a clear brief that everyone agrees on.
2. Ideate


3. Design & Engineer
The most promising ideas are developed in detail through sketches, CAD models, and quick prototypes. The mechanical, electronic, and software details are worked out, materials and components are selected, and the manufacturing approach is planned.
4. Test & Reflect
Prototypes are tested in real conditions, and what worked and what didn’t is reviewed. Improvements are made and remaining issues are resolved.


5. Refine & Deliver
The design is finalised and a working product, installation, or solution is delivered.
Now design is not linear, these stages are just a guide. Design has a iteration—revisiting previous decisions with new information. This is not a step backwards, but part of the process. Testing may reshape the brief, a prototype may spark a new idea, and a constraint discovered late may change the design. This back and forth leads to the best possible solution.
Selected Works
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An interactive installation about systems, stewardship, and shared space.
Spaceship Earth is a large-scale interactive art installation that invites participants into a glowing, cushioned dome surrounded by a kinetic ball machine. Inside, sensors track movement while light and sound shifts with energy levels and responds to imbalances. Visitors must work together to hand-crank glowing balls to the top of the machine—illuminating the system and…
