Experience
Design
Iblend play, technology, and storytelling to create immersive, interactive experiences that spark curiosity, creativity, and connection. Guided by educational research and best practices, I design public art, games, and installations that foster collaboration and innovation through intuitive, user-centered design. By combining hands-on learning with diverse design approaches, I craft inclusive environments that inspire and empower.
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Human-Centred Design, Generative Artificial Intelligence, and Education
Image generated by Gemini Flash 2.5 (Google, 2025), with the prompt sequence outlined below. Human-Centred Design in Education Human-centred design (HCD) is a philosophy and practice of design that utilizes a holistic viewpoint, placing humans at the core of every consideration (Norman, 2013, 2016). It recognizes a complex, interconnected system and seeks to benefit the…
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Five Levels of Technology Integrated Education
My remix of Sylvia Duckworth’s (2019) infographic of SAMR ISAMR is the combination of the SAMR and ISAR models The SAMR model, developed by Puentedura (2016), is a guide for the effective integration of technology into teaching and learning. It offers four levels of technology integrated learning including substitution, augmentation, modification, and redefinition. The ISAR…
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emergent process-based strategies for writing assessment in the age of large language models
I am in the first year of a four-year PhD program in Educational Studies at the University of Victoria (UVic). My dissertation will further my Master’s in Educational Technology research by exploring Emergent Process-Based Strategies for Writing Assessment in the Age of Large Language Models (LLMs). I bring expertise in process-based educational approaches, which emphasizes…
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what the effect of generative artificial intelligence may have on user experience
Human emotions, through sensory engagement and the perception of a technology, strongly influences the use of that technology (Berni & Borgianni, 2021). This focus on the human experience is at the core to User Experience (UX) and manifest when developing the tangible aspects of design such as utility, usability, function, and interface (Berni & Borgianni,…
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an open educational resource for sustainable and inclusive trades education
View the Open Educational Resource here Greening Construction Trades in Canada addresses the integration of climate change awareness and Indigenous perspectives into the construction trades. This publication empowers instructors with innovative tools and knowledge to guide the construction sector towards Net Zero, focusing on sustainable practices and Indigenous ways of knowing to create a more…
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an interactive art light up button game system
i/o Mimicry is an interactive light-up button game system designed to merge technology, play, and music into a fun and engaging art experience. The system features large LED-embedded buttons, speakers, and multiple play modes, making it accessible to people of all ages. Collaborators: Victor Lai & Anouk Borris Project Timeline: November 2023 – June 2024…
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a multimedia project to invite women into makerspaces and address the gender gap
The Electric-Textiles Workshop was designed to invite more women into the local makerspace community, addressing the gender gap in maker culture. By combining traditional sewing with wearable electronics, the workshop provided a welcoming entry point into electronics, coding, and soldering. Partnering with Nicole Bertram from The Spool and The MakeItZone, this four-session workshop guided participants…
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exploring learning: a mind map of my learner-centred approachAdrian’s Choice · Education Practice & Theory · Master of Educational Technology · Personal Project · User Experience
This mind map is a representation of my personal learning theory. My learning theory is strongly rooted in a learner-centred philosophy. I am influenced by constructivism and experiential theories, which provide constructs to the underlying neuroanatomy. Overall, learning is a very complex phenomenon and this flow chart only begins to outline everything that learning is.…
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an opinion recently after the public ChatGPT launch
Generative AI has taken the world by storm, disrupting innumerable industries. It can generate text, images, music, video, code, and the list goes on and on, with incredible results. In 1950, Alan Turing famously proposed a test for artificial intelligence: if you could speak to a computer and believe it to be human, then the…
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a tool to disrupt the design of educational experiences
The design of educational experiences are complex and not a ‘selection’ process. There is the opportunity for creativity from a transitional space, from a cookbook that could facilitate ‘surprising’ thinking. Instead of a linear ‘recipe’ often found in a cookbook, I have developed a card set that is open-ended, non-linear, and somewhat vague, allowing space…