
The final phase of the Double Diamond design process is to converge the solution space, ultimately to one final solution for the problem. Within the problem space of assessing writing of undergraduate students in a generative artificial intelligence (GenAI) world, the problem to solve is: “How can we make the learning that occurs while writing…

I am exploring the problem space of assessing writing of undergraduate students in a generative artificial intelligent (GenAI) world through a double diamond design process. I first explored the problem space in order to better understand the problem, in Attempting to Define a Wicked Problem, before converging on a singular problem statement, in Converging a…

Good designers need to engage in many perspectives, oftentimes simultaneously. That is, the ability to move fluidly between different frames of mind throughout the process, from managerial to focused and from divergent to convergent. Additionally, strong and confident design emerges from the ability to integrate and leverage external support and diverse perspectives—to see things how…

Using the Double Diamond design process, I began exploring the problem space of assessing undergraduate writing in a generative artificial intelligence (GenAI) context. I examined the literature and conducted simulated stakeholder interviews to understand the extent and nuance of the challenge. You can view the whole journey here: Attempting to Define a Wicked Problem. This…

The emergence of GenAI is revealing a fundamental flaw to the assessment of writing as large language models (LLMs) are capable of instantly generating text that is indistinguishable from a human (Nikoli et al., 2024). Human-centred design recommends that one should “start by trying to understand what the real issues are” (Norman, 2013, p. 218),…

Human-Centred Design in Education Human-centred design (HCD) is a philosophy and practice of design that utilizes a holistic viewpoint, placing humans at the core of every consideration (Norman, 2013, 2016). It recognizes a complex, interconnected system and seeks to benefit the system as a whole, acknowledging that optimization of the local does not always benefit…

Human emotions, through sensory engagement and the perception of a technology, strongly influences the use of that technology (Berni & Borgianni, 2021). This focus on the human experience is at the core to User Experience (UX) and manifest when developing the tangible aspects of design such as utility, usability, function, and interface (Berni & Borgianni,…
i/o Mimicry is an interactive light-up button game system designed to merge technology, play, and music into a fun and engaging art experience. The system features large LED-embedded buttons, speakers, and multiple play modes, making it accessible to people of all ages. Collaborators: Victor Lai & Anouk Borris Project Timeline: November 2023 – June 2024…

This mind map is a representation of my personal learning theory. My learning theory is strongly rooted in a learner-centred philosophy. I am influenced by constructivism and experiential theories, which provide constructs to the underlying neuroanatomy. Overall, learning is a very complex phenomenon and this flow chart only begins to outline everything that learning is.…

Problem During the COVID-19 pandemic, Wachiay Studio, a screenprinting studio in the Comox Valley, needed to pivot to remote instruction. Developing a an accessible and comprehensive online learning platform for screenprinting proved to not only meet the needs to teach our students but also to the general public. Screenprinting is a versatile and accessible production…