Image generated by Gemini Flash 2.5 (Google, 2025), with the prompt sequence outlined below. Human-Centred Design in Education Human-centred design (HCD) is a philosophy and practice of design that utilizes a holistic viewpoint, placing humans at the core of every consideration (Norman, 2013, 2016). It recognizes a complex, interconnected system and seeks to benefit the…
My remix of Sylvia Duckworth’s (2019) infographic of SAMR ISAMR is the combination of the SAMR and ISAR models The SAMR model, developed by Puentedura (2016), is a guide for the effective integration of technology into teaching and learning. It offers four levels of technology integrated learning including substitution, augmentation, modification, and redefinition. The ISAR…
I am in the first year of a four-year PhD program in Educational Studies at the University of Victoria (UVic). My dissertation will further my Master’s in Educational Technology research by exploring Emergent Process-Based Strategies for Writing Assessment in the Age of Large Language Models (LLMs). I bring expertise in process-based educational approaches, which emphasizes…
Human emotions, through sensory engagement and the perception of a technology, strongly influences the use of that technology (Berni & Borgianni, 2021). This focus on the human experience is at the core to User Experience (UX) and manifest when developing the tangible aspects of design such as utility, usability, function, and interface (Berni & Borgianni,…
View the Open Educational Resource here Greening Construction Trades in Canada addresses the integration of climate change awareness and Indigenous perspectives into the construction trades. This publication empowers instructors with innovative tools and knowledge to guide the construction sector towards Net Zero, focusing on sustainable practices and Indigenous ways of knowing to create a more…
i/o Mimicry is an interactive light-up button game system designed to merge technology, play, and music into a fun and engaging art experience. The system features large LED-embedded buttons, speakers, and multiple play modes, making it accessible to people of all ages. Collaborators: Victor Lai & Anouk Borris Project Timeline: November 2023 – June 2024…
The Electric-Textiles Workshop was designed to invite more women into the local makerspace community, addressing the gender gap in maker culture. By combining traditional sewing with wearable electronics, the workshop provided a welcoming entry point into electronics, coding, and soldering. Partnering with Nicole Bertram from The Spool and The MakeItZone, this four-session workshop guided participants…
This mind map is a representation of my personal learning theory. My learning theory is strongly rooted in a learner-centred philosophy. I am influenced by constructivism and experiential theories, which provide constructs to the underlying neuroanatomy. Overall, learning is a very complex phenomenon and this flow chart only begins to outline everything that learning is.…
Generative AI has taken the world by storm, disrupting innumerable industries. It can generate text, images, music, video, code, and the list goes on and on, with incredible results. In 1950, Alan Turing famously proposed a test for artificial intelligence: if you could speak to a computer and believe it to be human, then the…
Spaceship Earth is a large-scale interactive art installation that invites participants into a glowing, cushioned dome surrounded by a kinetic ball machine. Inside, sensors track movement while light and sound shifts with energy levels and responds to imbalances. Visitors must work together to hand-crank glowing balls to the top of the machine—illuminating the system and…